Effectiveness of Interventions for School Children With Developmental Dyscalculia

Abstract

This review aimed to evaluate the effectiveness of interventions for children with developmental dyscalculia (DD). The PsycINFO, ERIC, PubMed, Scopus, Science direct, Google scholar, and Google databases and search engines were searched. Studies employed experimental and quasiexperimental designs were reviewed. Thirty three studies with 1792 children aged 6-12 years were chosen. A large pooled effect size was found (Hedge’s g = .93; 95% CI [.38, 3.09]). There was no statistically significant moderator variable predicting the pooled effect size. Finally, publication bias was found, as shown by Egger’s regression test analysis. Overall, interventions have generally large effect in improving the numerical skills of children with DD.

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Direct effects of dyscalculia on executive functions

Dyscalculia, a specific learning disability in mathematics, is linked to deficits in executive functions, yet integrative studies in Arabic-speaking contexts remain scarce. This study examined working memory, inhibition, and cognitive flexibility collectively in children with dyscalculia. Using 64 children (32 per group), advanced techniques including Ridge regression, PCA, and ROC analysis assessed these functions. Both groups demonstrated average intelligence (Raven’s Progressive Matrices), with the dyscalculia group showing profound mathematical deficits across nine arithmetic domains. 

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Evidence for the Functional Numeracy Assessment Dyscalculia Battery (FUNA-DB Screener): An Online Assessment of Mathematical Learning Difficulties

Background: Although several paper-and-pencil and digital online measures have been developed to assess basic numeracy skills and identify mathematical learning difficulties in children, psychometric evidence of these measures are seldom thoroughly reported and published. Establishing the validity and reliability of educational measures is a fundamental part of evidence-based practice. Objective: This study aimed to examine the test-retest reliability, longitudinal measurement invariance, and convergent validity of a new digital online dyscalculia screener, the Functional Numeracy Assessment Dyscalculia Battery (FUNA-DB), targeted to 9–16-year-old children. Method: The participants were 358 children (165 boys and 193 girls) in grades 3, 5 and 7, who participated in the study at two time points. Children’s numeracy skills were measured using two time-limited tests: the FUNA-DB online screener and a standardized paper-and-pencil basic arithmetic test, RMAT. Results: Our results showed that the FUNA-DB has a strong test-retest reliability, displays measurement invariance over time, and is meaningfully related to RMAT. Conclusion: The psychometric evidence supports using the FUNA-DB to measure school-aged children’s number processing and arithmetical fluency across time.

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order processing deficits in developmental dyscalculia

Children with developmental dyscalculia often show impaired performance on number order processing tasks. Recent findings suggest these deficits are not general in nature, but instead specific to certain kinds of sequences. In particular, one proposal is that dyscalculic children struggle specifically to understand that “in order” can refer to sequences outside of the (ascending-consecutive) count-list (e.g., 1-3-5 is in order). However, previous findings in support of this view were limited by (i) only considering ascending sequences and (ii) not accounting for other factors known to influence order processing performance, such as sequence familiarity. 

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The Impact of an Augmented Reality Tool on Students with Dyscalculia in Learning Multiplication Concepts

Augmented reality has emerged as an assistive technology recently, contributing to various fields, especially education. In particular, it offers potential benefits for students with learning difficulties. Students with dyscalculia, for example, face significant difficulties that hinder their academic performance. To address these difficulties, we designed and developed an educational tool based on augmented reality and evaluated its effectiveness on student performance and satisfaction. 

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